In order to succeed in the competitive digital media fields, our graduates must leave equipped to handle real-world challenges. For this reason, real-world training is an inextricable part of a Flashpoint education.
Throughout their degree programs, students have many opportunities to develop their professional skills through hands-on projects involving real-world clients and delivery expectations. We endeavor to provide each student tailored mentorship throughout their time at Flashpoint, ensuring that each student gets the appropriate level of support at each stage of their education.
FACULTY LEADS. STUDENT PRODUCES.
Production-In-ActionTM (or PIA) provides students the opportunity to be part of a real-world production experience. During this first-year course, students work together in cross-disciplinary teams to plan and execute a large-scale, multifaceted production. In the process, they learn to think on their feet, solve problems in real-time, and create high-quality results in an immersive, collaborative setting. Here are some examples of past PIAs.
Students transformed an ordinary event space into a full-fledged multimedia extravaganza, erupting on stage and screen, showcasing the art and science of fear.
SMALL BLUE DOT
Partnering with Hardshell Labs, Students created integrated digital marketing campaigns in a competition to raise money for four conservation organizations.
BATTLE OF THE BANDS
Flashpoint students planned and executed a live, interactive battle of the bands, featuring musical acts Archie Powell and the Exports, The Noise FM, and Molehill.
Flashpoint students partnered with local start-ups GiveForward, MoxieJean, DriFire, and SpotHero to transform our studio into a new business expo.
FLUID MINDS: A PROJECTION MAPPING CONCERT
Students teamed up with Super Bowl XLVI’s DWP Live to plan and execute a live concert against a morphing projection mapping backdrop.
CAMPAIGN FOR A CAUSE
Flashpoint students used their digital media skills to build and execute fundraising campaigns for five national charities.
AT THE MART
Students worked with the actors of the Second City to create a live-to-tape sketch show (a la Saturday Night Live) featuring musical guest Rhymefest.
FACULTY SUPPORTS. STUDENT CREATES.
Each degree program at Flashpoint includes a Flashpoint StudiosTM course, in which students form production teams and complete projects for a wide range of outside clients while receiving support from their faculty mentors. From online videos to educational games to feature film special effects to expertly produced studio recordings, these advanced production courses allow students to create professional work for their reels and resumes while working with clients who have real-world delivery expectations. Below are a few examples.
KEN BURNS: THE DUST BOWL
Students partnered with PBS to bring Ken Burns to Studio 505 for a live webcast Q&A about his documentary “The Dust Bowl.”
Students worked with ZoopTEK, an indie game developer in Chicago, to create levels and assets for a build-then-battle combat game released on Steam.
Using motion capture technology, Flashpoint students created the animated accompaniment for “Epiphany,” a dance piece by Beyond Words dance company.
Flashpoint students created team training videos for Roti, a Mediterranean restaurant chain in Chicago.
IT CAN WAIT
Flashpoint students shot making-of footage for AT&T’s campaign with Bulls MVP Derrick Rose to end texting while driving.
IT GETS BETTER
Students interviewed prominent Chicagoans, including Mayor Rahm Emanuel, Laura Ricketts, and Art Smith for a short film dedicated to the “It Gets Better” campaign from the city of Chicago.
STUDENT LEADS. FACULTY ADVISES.
Flashpoint CapstoneTM classes are a part of the final year of Flashpoint’s bachelor’s degree in digital media. In this class, students are mentored through the process of creating a final media project of their own creation, such as a narrative film, web series, documentary, television pilot, or transmedia story.
Students take on a variety of roles, mastering both creative and financial aspects of media production. They hold regular production meetings, working collaboratively as a team and with their faculty mentor.
The first capstone semester focuses on pitching, writing, development and preproduction, including pre-visualization, budget, schedules, character breakdowns, casting calls, auditions, readthroughs, rehearsals, calls sheets and funding. The second semester of the capstone experience focuses on production, post-production, distribution and promotion.
Student teams capture visuals and audio and then manipulate and refine them through editing, sound design, mixing, mastering and color correction. At the same time, they locate a distribution platform and attract an audience via social media marketing and promotion.